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- ; Setup sky file.
- #sky=filename.cel
-
- ; Freeze 3d objects
- #stopani [#number] ,freeze 3d object at start of level.
-
- ; Messages definition
- #mess [#number]
- Delay [.sec]
- Text[#word]: [ x,y] , x=-1 center for X
- #end
-
- #proc [#number]
- ; Setup process :
- StartDelay [.sec]
- BackWait [.sec] ,if not or 0 ,not revercible.
- Speed [.def]
- LifeCheckon ,LifeCheck:=True;
- Mortal ,Mortal:=True;
- LightRemap ,Wall bright:=Floor bright;
- Lock ,locked at begin;
- Loops [.num] ,loop action;
- LoopDelay [.sec] ,delay after loop;
- OnMessage [.num] ,[.num]= message [.num]
- FirstMessage [.num] ,shows one time
- LockMessage [.num] ,if Locked
- SfxId [.num] ,[.num]= sfx [.num]
- SfxPosxy [ x,y] ,
- LinkSwitchAt [ x,y]
-
- #action
- ;Action commands :
- lock [procnumber]
- unlock [procnumber]
- playani [.num] ,plays specified .3o .ani
- stopani [.num] ,stops ...
- move [ x,y] [ dx,dy] [s:num]
- xmove ---
- ymove ---
- rotate [ x,y] [ cx,cy] [dfi] [s:num]
- up [ x,y] [ H] [s:num] ,if H>=80 then walktrough
- light [ x,y] [int sec] [R:256] [Bright] [s:num]
- waitout [ x,y] [ R]
- #end
-
- ; Links definition
- #links
- link [x,y] [.num] , walls and .3o
- floor - , floors
- shoot - , walls and .3o
- return - , walls and .3o
- unlock - , walls and .3o
- destroy - , 3dobject (auto-unlock locked processes)
- onofflink - , walls and .3o
- #end
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